Hope you all find this as interesting as I do.
For example:
Single wing
Wing T
Wishbone
Veer
From what I can tell, a lot of people are running a modified version of the single wing, whether they know it or not. We ran a modified version of the wing T with more T and less wing and both of these systems seem to adapt well to the six man game.
The wishbone and the veer, I don't see so much, although the veer would get my vote as the more adaptable of the two.
I'm personally interested in developing an offensive set that utilizes misdirection and ball faking if not flat out option football but two things always pop up
1) The need for an exchange (activating the ball carrier as a run threat)
2) The shortening of the line, making it easier for edge rushers to "cover" multiple threats.
I don't want to make this initial post too long, but would be happy to talk more about the single wing and the wing T.
If you're familiar with a system, what do you think are the best parts to keep for six man and what ends up on the cutting room floor?
For example:
Single wing
Wing T
Wishbone
Veer
From what I can tell, a lot of people are running a modified version of the single wing, whether they know it or not. We ran a modified version of the wing T with more T and less wing and both of these systems seem to adapt well to the six man game.
The wishbone and the veer, I don't see so much, although the veer would get my vote as the more adaptable of the two.
I'm personally interested in developing an offensive set that utilizes misdirection and ball faking if not flat out option football but two things always pop up
1) The need for an exchange (activating the ball carrier as a run threat)
2) The shortening of the line, making it easier for edge rushers to "cover" multiple threats.
I don't want to make this initial post too long, but would be happy to talk more about the single wing and the wing T.
If you're familiar with a system, what do you think are the best parts to keep for six man and what ends up on the cutting room floor?